“A Soul of Fallen Worlds” (Spirit of Fallen Worlds) mod combining two parts of “Fallout”

The project is being carried out by Falcon-Lair TEAM. A global mod project for Fallout New Vegas, which transfers the game world of the popular video game Fallout 3 (with all DLC) to a more modern game engine Fallout New Vegas, improving it in accordance with the resulting capabilities of the updated engine and new content.

Simply put, ‘Spirit of Fallen Worlds’ is an attempt to combine two different game worlds in one game and make them available to the player at almost any time during his journey through the world. You are given complete freedom of action: you can take on a variety of tasks, learn how different parts of the United States have changed after the Great War, or simply explore, alone or with a companion, a diverse game world that is now more than twice as large!

We hasten to assure you that SFW is just a very large mod for Fallout New Vegas, t.e. the vast majority of mods for F:NV work great.

– Merged and cleaned FalloutNV master file.esm, https://nongamstopcasinosites.co.uk/no-kyc-casino/ which increases the game loading speed, facilitates the process of adapting mods, without confusion with duplicate entries.
— Full adaptation and correction of F3DLC, including repackaging of archives.
— Improvement of the translation, including correction of known errors and insertion of bug fixes for the original games.
– A completely new storyline explaining the transformation of the Lone Wanderer into Courier 6.
– Ability to choose where to start the game without any loss of immersion.

A Soul of Fallen Worlds: Ruined America

In addition, the Falcon-Lair team has prepared a collection of mods “A Soul of Fallen Worlds: Ruined America”.

SFW RA is a set of modifications adapted to each other, combined and modified. The goal of this project is to expand and improve the game as much as possible.
The style of the project is somewhere between deepening (or at least maintaining) the atmosphere and increasing variety, but with a slight bias towards the latter. SFW RA does not and will not have any colorful elements, all kinds of pony races and other garbage. And although the presence of “clean” weapons will take place, all of them (and other similar ones) will be as “lore” as possible fit into the world of the game.

Features of SFW RA:

— Parallel and uniform development of both worlds.
— Modular system. The player will be able to turn off individual quest sets after completing them, without losing what they have gained through backbreaking work.
— A minimal list of plug-ins, without an insane number of all sorts of compatibility patches and multi-layered dependencies of plugins on each other.
— Many modifications in the composition are exclusive, or translated exclusively for SFW RA, t.e. you won’t find them separately.
— Resources are packaged in BSA, which, although it complicates working with their composition, significantly structures your Data folder, allowing you to quickly get rid of or update the necessary archives.

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