– How much is a human life worth?? Let’s discuss this issue.
– She’s worth my lunch. Finish your leg already, we’ll go hunting tomorrow.
©
I just came up with it myself. Take a bite, Hemingway, with your story about the shoes.
Many people still wonder why PUBG did so well? I will have one answer to this question – during the game you, as a player, are concerned about the life of your in-game avatar. However, his life is important for the player not based on the plot of the game or anything like that, but based on the instinct of self-preservation of the player himself and the desire to live, because death in PUBG is not just a loss, but the loss of all the accumulated loot that you have been saving for so long for about twenty minutes, if not more. And when playing with friends, it crashes from the gameplay for a very long time. Time goes by for so long while you scroll through VKontakte memes, and your friends there are having fun, tacting and degrading. What makes us worry about our lives is not the loot, but rather the time spent on its extraction, as well as the chance of falling out of the gameplay.
Well, tell me that you didn’t feel similar feelings when they killed your partner
Personally, I am disappointed that there are very few projects in the industry with a similar approach to the life of a player. In this blog I want to discuss how they work and simply tell you about several projects that you, for one reason or another, avoided. In the introduction, I already told you about PUBG and now I want to move on to its progenitor – DayZ.
This game at one time https://gamblingsitesnotongamstop.co.uk/usa-online-casinos/ became something special in the gaming community. It offered an experience that no other game could provide. Based on a not very well made game, a terribly crude modification of DayZ, like Arma 2 itself, was created.
So why did she hook the players?? The answer is obvious: This is the first online experience where people prefer diplomacy and negotiations to shootings. The game has an insanely huge number of means to kill opponents. But despite this fact, the players prefer to reach an agreement. What was the secret of this mod?? Well, first of all, we should not forget what kind of shooting there was. Well, that’s speaking for myself. But objectively there was bad netcode and a lot of bugs, as well as a problem with the character’s sense of space. The shootout allows players to keep their loot with a 50 to 50 chance, and the players were not happy with this situation, so a sharp tongue and diplomacy were used. Of the games that repeat this experience, I can only remember the recently released SOS, where in battle royale mode players need to communicate with each other. Also, don’t forget about the numerous DayZ clones, like Unturned, WarZ, 7 Days to die and so on. However, none of these games managed to repeat the magic of the times of 2011-12, just like DayZ itself now. Yes, you will no longer play DayZ the way I described above. This is the problem with any large community – it becomes a little unbalanced, if you know what I mean. By the way, about the unbalanced..
Rust. This game has changed a lot throughout its development, but the essence of it remains the same – live as long as possible. Plant a tree, build a hut, craft yourself some trousers – romance. In Rust, the main goal is to dig in with friends or by yourself in one place and periodically go on forays for useful things, food and water, as well as raid other homebodies just like you. Once the team has accumulated enough loot to kill all life around them, they take to the streets of the post-apocalyptic world of Rust and administer justice, where everyone is equal, but they are a little more even. Only because they have a machine gun, and you have a torch and a stone. I advise you to pray that this stone and torch are in your hands, and not sticking out of… A cruel game, in a word. At the release of the alpha version, it initially resembled a very awkward symbiosis of the aforementioned DayZ and Minecraft. Over time, when the engine changed, the game changed only visually and became richer in terms of filling the game world as well as opportunities for crafting. Speaking of Minecraft..
All of us, playing Minecraft, have gone down into a mine more than once or twice, not to extract diamonds and iron for our settlement, but to get back our most valuable tools and farmed loot. Losing things in Minecraft is the most cruel of all the above games, because if you lose your things in DayZ or Rust, you won’t even think about coming back for them, and in PUBG you will be kicked out of the session after death. Minecraft gives hope to the player and it’s cruel. Especially if the player did not notice how his sacred equipment fell into fire or lava or into a gathering of enemies, or maybe even into an abyss. As I write, tears well up – how cruel this voxel world is.
Also, do not forget about single-player survival games, where at a certain level of difficulty the player loses all the things he has accumulated in his inventory. I remember this was especially acute in Starbound and Terraria, where loot either remained on another planet, or in a cave, into which it was impossible to get into without lost equipment. Also, don’t forget the wonderful State of Decay, in which the death of the character the player played will be quite real within the game world. You won’t fail the game – you’ll just be given a different character to survive with different equipment, stats and appearance. It seems that he has already become attached to his in-game avatar, upgraded him, a club in his hands, a sawn-off shotgun in a holster, and then he took it and died. And they give you a character who annoyed you throughout the entire plot or who lay wounded for half the game, so he doesn’t have any skills to survive. But in general, Starbound, Terraria and State of Decay repeat the mechanics of the above-mentioned games, they just don’t have an online component.
With multiplayer survival games, now, I think, we can finish and conclude the fact that the player’s life in these games is valued by him because of the time spent on character development. The player simply doesn’t want to start over and accumulate all the loot, and even among what he has already accumulated, he may have some loot that is not guaranteed to come his way next time. When playing with friends, the factor that the player does not want to drop out of the game while his friends are having fun and he is simply too lazy to run to them or wait until they finish the gaming session is also influenced. I suggest returning to multiplayer shooters and taking a closer look at them.
Red Orchestra 2/ Rising Storm 2 Vietnam. Excellent games that perfectly simulate the behavior of a soldier on the battlefield. When something explodes nearby or bullets fly past, the soldier begins to panic as if – the screen blurs and shakes, which makes aiming and visibility very poor. This trick has a very good effect on immersing the player in the game battle. But what makes a player worry about his life and not get into trouble?? What awakens the instinct of self-preservation in him?? The answer is banal, but the simplicity of the method is amazing. If the player is a squad commander or head of a squad, then it is important for him to live. This is because he is a moving spawn point for his teammates. If he doesn’t exist, the enemy will press even harder. Thanks to the commander in Red Orchestra 2 or the head of the squad in Rising Storm 2, the front holds. If the player is not such an important character for the match, then what forces him to live at the front is not a common goal, but simply the fact that the spawn point can sometimes be half a kilometer from the front and it takes several minutes to run to the main battle – the prospect is not the best. In Battlefield, or even more so in Call Of Duty, I can die as much as I want. In these games I’m not afraid to run ahead of the entire squad and sacrifice myself to take a point. This is because these games are extremely cinematic and getting into trouble is really fun.
Well, isn’t war hell??
And in Red Orchestra 2 or Rising Storm 2 everything will just turn black. For the enemy, however, everything will be different, because the developers have provided a huge number of animations and replicas of the suffering of dying soldiers and this… I’m glad? Lord, what kind of person am I?. You can also throw in Arma 3 and the amazing, but crude Squad. The player’s instinct of self-preservation works for the same reasons as in the aforementioned Red Orchestra 2 and Rising Storm 2, but several times stronger, because sometimes it can take so long to walk to the front line that the match will have time to start three times. You can also recall a very interesting gaming experience in Insurgency and Day Of Infamy, where the spawn time is not so long and the maps are small, but all the realistic mechanics are preserved. A certain symbiosis of session and realistic shooters has been released.
This technique in game design, where it is simply beneficial for the player to live and not die, I think, has fully revealed itself in games with survival games and shooters. The player doesn’t give a damn about the life of his avatar, not because of plot validity, but because of banal things – the player feels sorry for the time spent developing his character, it’s a pity for the time he spent collecting good equipment. He is too lazy to run a few minutes to the front or to the point where his partners are. Everything ingenious is simple. This technique, I believe, has not yet revealed itself sufficiently only in games of the RPG genre, where autosaving is at every step, you cannot ignore it. I can say for sure only for the recently thundered Kingdom Come Deliverance, where in order to simply save you need to either drink life-saving schnapps or sleep. And the path to bed may be long, and there may not be schnapps at hand, so at some in-game moments you really worry that no robbers will hit you with a club while you slowly hobble to a safe village. And it’s not a fact that you won’t be taken to prison by guards, attacked by a drunkard, and so on and so forth. Will be saved in Kingdom Come Deliverance – a whole adventure, no less. I personally cannot remember any other representatives of the RPG genre. Well, in general, it may simply not be saved, but the F5 button attracts everyone, but?
Mine is Hateful Hater. Peace to your home and computer. I’m going to go get my third hundred hours in PUBG. Leave comments, share your impressions from the above-mentioned games and that’s all.

